While working at Bravo Media I developed a VR experience for our client, Rio Tinto, that allowed users to explore a virtual recreation of their diamond mine.
![](https://i0.wp.com/moshebenzacharia.com/wp-content/uploads/2019/02/RioTinto_MineToMarket.png?resize=780%2C504)
The application was built using Unity and developed for the Oculus Rift DK1/DK2.
![](https://i2.wp.com/moshebenzacharia.com/wp-content/uploads/2019/02/RioTinto_SideBySide.jpg?fit=780%2C391)
You can view the associated press release here.