Mo Ben-Zacharia
Brooklyn, NY
Staff-level XR engineer with 12 years of experience shipping VR/AR products from prototype to production. Track record spanning Unity, C++, and full-stack systems at Meta, Microsoft, and early-stage startups.
Experience
2024 — 2026
Meta (Reality Labs)
Staff Software Engineer
Worked on the Input Experience (IX) team, building prototyping infrastructure and shipping input interaction features to production on Ray-Ban Display Glasses. Led cross-functional v-teams across PM, design, and engineering. Later expanded into the production C++ stack, working on spatial runtime and input systems for next-generation wearable devices. Also built AI-native developer tooling to accelerate iteration for researchers and engineers.
2023 — 2024
Transfr
Senior Software Engineer
Worked on the Unity SDK powering Transfr's VR training simulations. Focused on SDK architecture, interaction system design, and bridging the gap between engineering and content design teams.
2022 — 2023
Meta (Reality Labs)
Prototyper (Contractor)
Built Unity prototypes for the Reality Labs Research team, integrating computer vision and machine learning models for hand and object interaction into experiences that showcased their technical capabilities.
2021 — 2022
Microsoft
Senior Software Engineer
Worked on Mesh for Teams, Microsoft's immersive multiplayer environment embedded in Teams and on Meta Quest. Stepped up as technical lead on the UI/Dashboard team, architected the core state system, and led performance improvements that unblocked the app's entry into Microsoft Teams' internal release track.
2019 — 2021
Spatial
Software Engineer
Worked on Spatial Meetings, a multiplayer AR/VR collaboration tool. Led development of Tele, an iOS AR app for spatial calling.
2017 — 2018
Oblix
Director of Engineering
Led engineering for Go Guess, a multiplayer social VR game shipped on Steam for Oculus Rift and HTC Vive. Built the full stack from Unity frontend to backend multiplayer infrastructure.
2015 — 2017
The Body VR
CTO & Co-Founder
Co-founded a startup building educational VR experiences for hospitals and schools. Sole-developer of The Body VR: Journey Inside a Cell, which accumulated 500k downloads with a 92% positive rating on Steam.
2015 — 2016
YouVisit
Unity VR Developer
Built a mobile Unity VR app bringing the YouVisit virtual tour platform into VR. Invented a custom 360° video projection format to optimize bandwidth on VR devices (patented).
Get in touch
Open to new opportunities, collaborations, and interesting conversations.
© 2026 Mo Ben-Zacharia
Brooklyn, NY
