moshebenzacharia.com
Mo Ben-Zacharia

Mo Ben-Zacharia

Brooklyn, NY

Staff-level XR engineer with 12 years of experience shipping VR/AR products from prototype to production. Track record spanning Unity, C++, and full-stack systems at Meta, Microsoft, and early-stage startups.


Experience

2024 — 2026

Meta (Reality Labs)

Staff Software Engineer

Worked on the Input Experience (IX) team, building prototyping infrastructure and shipping input interaction features to production on Ray-Ban Display Glasses. Led cross-functional v-teams across PM, design, and engineering. Later expanded into the production C++ stack, working on spatial runtime and input systems for next-generation wearable devices. Also built AI-native developer tooling to accelerate iteration for researchers and engineers.

2023 — 2024

Transfr

Senior Software Engineer

Worked on the Unity SDK powering Transfr's VR training simulations. Focused on SDK architecture, interaction system design, and bridging the gap between engineering and content design teams.

2022 — 2023

Meta (Reality Labs)

Prototyper (Contractor)

Built Unity prototypes for the Reality Labs Research team, integrating computer vision and machine learning models for hand and object interaction into experiences that showcased their technical capabilities.

2021 — 2022

Microsoft

Senior Software Engineer

Worked on Mesh for Teams, Microsoft's immersive multiplayer environment embedded in Teams and on Meta Quest. Stepped up as technical lead on the UI/Dashboard team, architected the core state system, and led performance improvements that unblocked the app's entry into Microsoft Teams' internal release track.

2019 — 2021

Spatial

Software Engineer

Worked on Spatial Meetings, a multiplayer AR/VR collaboration tool. Led development of Tele, an iOS AR app for spatial calling.

2017 — 2018

Oblix

Director of Engineering

Led engineering for Go Guess, a multiplayer social VR game shipped on Steam for Oculus Rift and HTC Vive. Built the full stack from Unity frontend to backend multiplayer infrastructure.

2015 — 2017

The Body VR

CTO & Co-Founder

Co-founded a startup building educational VR experiences for hospitals and schools. Sole-developer of The Body VR: Journey Inside a Cell, which accumulated 500k downloads with a 92% positive rating on Steam.

2015 — 2016

YouVisit

Unity VR Developer

Built a mobile Unity VR app bringing the YouVisit virtual tour platform into VR. Invented a custom 360° video projection format to optimize bandwidth on VR devices (patented).


Get in touch

Open to new opportunities, collaborations, and interesting conversations.

© 2026 Mo Ben-Zacharia

Brooklyn, NY